ET Elijah Tabachnik

Machine Learning Engineer

Elijah Tabachnik

I design ML systems that bridge research and production, from adaptive PPO architectures in non-stationary environments to simulation-first robotics and applied vision pipelines that reduce operational cost.

Selected Work

Projects across research, robotics, and applied AI.

Each project page includes technical context, outcomes, and supporting material for a closer look.

Robotics

Quad-Pedyr (Quadruped Robot)

Developed a simulation-first quadruped workflow spanning mechanical design, rigid-body dynamics, locomotion learning, and navigation for sim-to-policy transfer.

Quadruped project preview
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  • Modeled robot structure and actuation constraints in Fusion 360.
  • Trained RL locomotion policies in Isaac Sim and Isaac Lab.
  • Integrated SLAM-oriented navigation for autonomous traversal.
Fusion 360 Isaac Sim Isaac Lab SLAM

Vision + Agents

Agentic LLM Drone

Combined perception, speech, and LLM planning into a real-time navigation and tracking system for drone autonomy.

Agentic drone preview
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  • Used OpenCV and YOLOv8 for live detection and scene understanding.
  • Layered OpenAI API planning with Whisper-based voice interaction.
  • Built a custom vehicle classification dataset for domain-specific tracking.
OpenCV YOLOv8 OpenAI API Whisper

Graphics / Tools

Procedural Terrain Generator

Built a performant terrain generation pipeline in Unity with biome-aware foliage systems and scalable rendering.

Terrain generator preview
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  • Used layered Perlin noise for controllable terrain variation.
  • Distributed biome-specific foliage across large procedural scenes.
  • Optimized rendering to support 15K+ objects with Unity LOD systems.
Unity C# Perlin Noise LOD Optimization

Additional Project

Reviving History

A multimodal AI experiment in historical personality simulation, focused on LLM-driven conversation, voice synthesis, and avatar-based interaction.

Reviving History preview
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Experience

Production-minded engineering across ML, APIs, and vision.

Software Engineer, Palletton-US

Feb 2025 - Nov 2025

Industry
  • Built an LLM-powered data ingestion pipeline for faster operational intake.
  • Deployed a FastAPI microservice with Docker for production-ready serving.
  • Shipped a Swift computer vision classification pipeline that processed 3,000+ products and saved $15K+ in labor costs.

Software Engineer Intern, Leucadia Therapeutics

Jun 2024 - Jan 2025

leucadiatx.com

Health Tech
  • Built a Unity conversational AI avatar with OpenAI and LLaMA integration.
  • Designed HIPAA-compliant cloud architecture on AWS and Azure.
  • Connected Flask services, REST APIs, and SQL backends to support secure application workflows.

Capabilities

Technical strengths across ML, simulation, and systems.

Languages

Python C++ C#

Machine Learning

PyTorch OpenCV YOLOv8 Computer Vision Reinforcement Learning

Robotics & Simulation

Isaac Sim Isaac Lab ROS2

CAD

Fusion 360

Tools & Frameworks

Docker Git Unity FastAPI Flask

Cloud

AWS Azure

Education

Academic foundation in applied machine learning and systems.

University of California, Irvine

B.S. in Computer Science, Expected Jun 2026

GPA: 3.4

Coursework: Machine Learning, Artificial Intelligence, Algorithms & Data Structures, Operating Systems