Elijah Tabachnik Open to ML & robotics roles · 2026 Resume

Elijah Tabachnik — Machine Learning Engineer · RL & Simulation Systems · Irvine, CA

I build agents that keep learning when the world changes.

Reinforcement learning, robot simulation, and the unglamorous systems that make both ship. UC Irvine CS, June 2026.

Fig. 0 Quad-Pedyr navigating an obstacle field — hierarchical PPO, Isaac Sim. Project →
01 / Research

Meta-control helps. Memory decides.

Continual reinforcement learning under hidden distribution shifts — measured against the control ladder most work skips.

An outer PPO “Brain” meta-controller sets an inner continual learner’s plasticity online — learning rate, replay, anchoring, and a neuromodulatory context code — while the environment’s reward regime flips with no observable cue. Run against matched controls, the trained Brain yields a small but statistically real recovery gain, while a zero-forgetting oracle reveals eight times more headroom. The bottleneck isn’t learning dynamics — it’s knowledge restoration.

Role
Sole author — research, implementation, evaluation
Method
Outer PPO meta-controller over an inner Dyna-PPO continual learner; MiniGrid benchmark with hidden regime switches
Rigor
Matched single-variable contrasts, n=32 eval seeds, convergence-vs-decay replication discipline
Artifacts
Paper (PDF) · Code ↗ · Case study →
Fig. 1.1 Success rate across hidden regime switches — real benchmark data. Details →
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hit-rate-80 — fraction of hidden shifts recovered to ≥80% success

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trained-vs-init recovery gain (composite, p<0.01, n=32 eval seeds)

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headroom revealed by a zero-forgetting oracle — memory is the bottleneck

02 / Systems

Quad-Pedyr — a quadruped, simulation-first.

RL locomotion and LiDAR-guided navigation trained across 4,096 parallel Unitree Go2 simulations, alongside the mechanical design to eventually build it.

Fig. 2.1 Report (PDF)
Stack
Isaac Sim + Isaac Lab, PhysX 5, hierarchical two-layer PPO, LiDAR RayCaster observations, Fusion 360
Role
Mechanical design & CAD — solo. RL navigation & SLAM — three-person team.
Result
Stable locomotion on flat and rough terrain; goal-directed navigation with obstacle-aware path guidance
Artifacts
Final report (PDF) · Design notes (PDF) · Code ↗ · Case study →
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parallel Go2 environments during training

Fusion 360 render of the Quad-Pedyr front leg The quadruped walking in simulation
Fig. 2.2 Quad-Pedyr front leg — Fusion 360, rev C. Notes (PDF)

From CAD to policy.

The design track runs alongside the autonomy stack: actuator selection and torque margins, fused power distribution, and a single-leg validation loop in Isaac Sim + ROS2 before any hardware gets risked. Reward shaping mattered as much as architecture — early policies found every poor-but-legal shortcut the simulator allowed.

Read the full case study →

03 / Index

Additional projects.

P-03 SkyPilot — Autonomous Drone
Voice-commanded autonomy: Whisper → LLM intent routing → YOLOv8/OpenCV tracking.
CV · LLM
P-04 Procedural Terrain Generator
Layered Perlin noise, biome foliage, 15K+ objects with LOD — Unity/C#.
Graphics
P-05 Reviving History
Historical-persona simulation: LLM conversation, voice synthesis, avatar interaction.
Multimodal
04 / Experience

Production-minded engineering.

Software Engineer — Palletton-US

Feb 2025 – Nov 2025 · Industry

  • Saved $15K+ in labor by shipping a Swift computer-vision classification pipeline that processed 3,000+ products.
  • Built an LLM-powered data-ingestion pipeline for faster operational intake.
  • Deployed a FastAPI microservice with Docker for production-ready serving.

Software Engineer Intern — Leucadia Therapeutics

Jun 2024 – Jan 2025 · leucadiatx.com

  • Built a Unity conversational AI avatar with OpenAI and LLaMA integration.
  • Designed HIPAA-compliant cloud architecture on AWS and Azure.
  • Connected Flask services, REST APIs, and SQL backends for secure application workflows.
05 / About

Elijah Tabachnik.

I’m a machine learning engineer focused on reinforcement learning and simulation systems — currently finishing a CS degree at UC Irvine (June 2026) and running a controlled research program on continual learning. I like problems where the environment fights back: regime shifts, sim-to-real gaps, and reward functions that get exploited in ways nobody predicted.

Education: B.S. Computer Science, University of California, Irvine — expected June 2026. Coursework in machine learning, artificial intelligence, algorithms & data structures, and operating systems.

Open to machine learning, robotics, and applied AI roles starting 2026 — say hello.

Languages

  • Python
  • C++
  • C#

Machine Learning

  • PyTorch
  • Reinforcement Learning
  • OpenCV
  • YOLOv8

Robotics & Simulation

  • Isaac Sim
  • Isaac Lab
  • ROS2
  • Fusion 360

Systems & Tools

  • Docker
  • FastAPI
  • Flask
  • Unity
  • Git

Cloud

  • AWS
  • Azure